Updates

What's new
in MapMe

Release notes for the iPad battle map maker. Newest version at the top.

New App Store versions have been landing about every 4 days.

In beta

Version 2.1

A selected group of DMs is already testing this. It's the next App Store version, and it's still being worked on.

MapMe has been shipping about every 4 days.

Highlight

Dynamic lighting

Place lights on the map to carve rooms out of darkness. Closed doors keep a corridor dark, and shadows follow the painted walls.

Highlight

Autosave

MapMe now saves your work continuously, so you never have to worry about losing a map.

Highlight

Faster maps and packs

Your library appears right away, large packs open in seconds instead of minutes, and painting, zooming, and panning hitch less on older iPads.

Highlight

Rounded corners on rectangles

Drag the new corner handles on a rectangle shape to round its corners.

New

  • Store map packs in named folders

    Imported maps and packs now save under readable folders using their map name instead of a random ID. Old UUID folders update next time you open your library.

  • Reverse wall path direction from the toolbar

    You can now reverse the direction of a wall's path straight from the toolbar. This helps when you want more control over wall flow for doors or lighting.

  • Persist sidebar terrain textures per map

    The terrain textures you see in the sidebar now remember their order and presence per map. When you open a map, its sidebar looks just like you left it.

  • Grid style and toolbar labels saved in settings

    Grid appearance and toolbar button labels now stick as app settings across sessions and devices. You only need to set them once.

Improved

  • More stable map and pack loading progress

    Pack loading in the sidebar now shows a steady count and a fixed title. Switching between large packs won't jump the layout or lose track of what's loaded.

  • Main menu blur and release notes sheet updates

    Opening a sheet from the main menu now blurs the menu behind it. The release notes sheet also fits its content better and uses a grid for layout.

Fixed

  • Custom color swatch saves when the picker closes

    Custom terrain colors now commit to the palette when you finish picking a color, even if you close the picker without hitting a checkmark. No more lost color choices.

  • Keep terrain and archive shards across app restarts

    Autosave and map data now reliably survive force-quitting or running low on memory. Terrain and layers come back as you last left them.

  • Exported WebP images keep quality and alpha

    Maps exported as WebP now use correct image quality and keep transparency, so your maps look right when shared outside MapMe.

  • Two-finger zoom and pan sync correctly

    Pinching or panning with two fingers now stays smooth and doesn't jumble the map when you switch fingers mid-gesture.

  • Mac: fullscreen sessions don't restore to wrong window size

    On Mac, reopening the app in fullscreen no longer resizes the window to the old shape, keeping your workspace how you left it.

  • Clear and restore selections between object and prefab layers

    Prefab group selections now clear when you leave the object layer, and restore when you come back. No more stuck highlights.

On the App Store

2.0.2

New

  • Per-layer wall export toggle

    You can now turn wall export on or off for each shape layer. If a layer shouldn't act as a wall (for vision or lighting), just flip the switch. Handy for furniture or terrain that shouldn't block sight.

Improved

  • Wall export control always visible and clearer

    The toggle for exporting a layer as walls is now easy to find, labeled, and stays next to your layer controls. No more missing icons or hunting through menus.

Fixed

  • Wall export icon now matches the eye and always shows up

    Fixed an issue where the export wall icon was missing or invisible in Manage Layers. Now it's always shown with a clear symbol, just like the eye toggle.

2.0.1

Fixed

  • Plus feature access when offline

    You now keep MapMe Plus access and packs after losing connection or crashing. No more losing features just because your network is down.

  • Objects now always draw above shapes

    Objects no longer end up hidden behind shape walls or end caps. They stay visible as you'd expect when layering map elements.

  • Better Encounter+ detection for imports

    When importing from Encounter+, the app now detects it through the URL scheme. This is more reliable than inspecting the file formats.

2.0

New

  • Mac support: full map editing and menu bar controls

    MapMe now runs natively on Mac with full menu bar commands, right-click context menus, window sizing, pointer hover feedback, and proper Mac-style scrolling. Prep or run sessions on iPad or Mac.

  • Lighting layer: add, edit, and export baked lighting

    Add light sources to maps, set their strength and color, and bake realistic lighting right in your map, export with lighting, including UVTT for VTTs.

  • Solid-color terrain brushes and better painting tools

    You can now use solid color terrain brushes or textured ones. The brush shows a tip preview and live size outline for precise terrain painting.

  • Reference underlay: trace or calibrate from any image

    Import an image as a map underlay, with live grid calibration and snapping. Useful for tracing hand-drawn maps or overlaying reference material.

  • Export and import with Encounter+ and UVTT support

    Export maps as .eplus Encounter+ packages and hand off UVTT data directly. If Encounter+ isn’t installed, MapMe helps you get set up.

  • Spray object tool: scatter and randomize objects

    New spray tool lets you scatter objects across the map randomly, great for rocks, trees, or debris. Supports density and radius settings.

  • Semantic theme filtering for assets

    Type a map description, get asset suggestions matching the theme. Filters let you focus on objects that fit your prep, not just by pack or tag.

  • Contextual help search in the editor

    Get help right in the editor with a searchable dashboard, smart layer-linked topics, and in-context guides. Makes new tools less mysterious.

  • Label layer: add map text and labels

    Add text labels directly to your maps. Useful for room names, secrets, or reference notes for your prep.

  • Main menu: sort maps by last modified date

    Maps in the main menu sort by last time you changed them. Recently edited maps are always at the top.

  • Internationalization: six new language options

    MapMe now supports Spanish, German, French, Italian, Polish, and Russian for main screens and help. Switch in Settings.

Improved

  • Faster and more stable pack imports and map loading

    Importing asset packs and switching maps is faster. The app shows progress and uses less memory on large imports.

  • Better undo/redo and object snapping

    Undo redo is more reliable for painting terrain, recoloring, and working with objects. Object placement and snapping match grid settings.

  • Improved reference image import workflow

    Reference images now support grid calibration, snapping, direct placement, and proper state sync. Fewer surprises when tracing or adjusting maps.

  • Mac-specific UI fixes: color scheme, window sizing, toolbars

    Window chrome, toolbars, and color schemes look and feel native on Mac. Dark mode enforced, plus improved drag, zoom, and hover logic.

  • Export options for grid overlays and formats

    You can export maps with or without grids, use different formats, and tweak the export process. PDF export supports custom slicing.

Fixed

  • Crash fixes and memory leaks on map switching and imports

    Resolved bugs where switching maps or importing asset packs could crash the app or use too much memory. Should stay stable even with large files.

  • Object placement and selection bugs

    Fixed issues with object library previews, duplicate and flip logic, prefab sizes, hit-testing, and placement grid accuracy.

  • General UI glitches: toolbars, overlays, compact mode

    Addressed glitches in tool visibility, toolbars, appearance on compact mode, and various navigation bugs on Mac and iPad.

  • Terrain and grid alignment fixes

    Fixed mismatched terrain after resize, grid alignment issues (including hex grids), and stretched tiles after resizing maps.